CS435 Billiards Project Requirements
Version: 3.0
1. Introduction
The goal of this project is to build a software simulation of a billiards
game, which will simulate the physical interactions of a cue stick, billiards
balls, and table. Unlike other billiards games which "fake" effects of
friction, angular momemtum, etc., this game will address these issues using a
physical simulator. As a result, it will be possible to use advanced billiards
techniques such as Masse' and hopping of balls.
The system will present the user(s) with an interface that allows them to
choose a game type (8-ball or 9-ball) and interact with the billiard balls as
if they were playing a real game (within the constraints of the physics model
implemented). In the finished version of the software package, the user will
have the options of a 2-dimensional or 3-dimensional view of the table. Users
of this product are assumed to have a reasonable familiarity with computers,
but not necessarily with any particular platform or window manager. They are
also assumed to understand the basic concepts of billiards, although they
probably will not know all the rules of a particular game.
1.1. About This Document
This document is intended to be read by the software development team members,
managers and the client and/or the client's representative. This is a new
project; therefore, there is no summary of previous versions. In this
document, we describe the overall product and three milestones which the
customer has specified. We then lay out all the requirements for the whole
system, indicating the appropriate milestone(s) for each. Use cases are
located in a separate document. The goal of this document is to provide the
system developers with both the user requirements and a detailed specification
of the system requirements for each milestone of the software product.
Each section of the requirements addresses a different aspect of the
system. Requirements use a standard schema, which has ID, name, description,
importance, and planned delivery milestone. Requirements are numbered by
section. Priorities are: 1: critical, 2: very useful, 3: useful, 4: nice to
have, 5: wishlist. Requirements with priorities 1-3 are necessary for
successful completion of the project.
1.2. Changes from Previous Versions
1.2.1 Changes from the High-Level Requirements
The requirements in this version of the document are a synthesis of those
developed by the project members (who started with the high-level requirements
developed by the managers). They have been validated by the client.
- Use cases have been moved to a separate document.
- The requirement to kibitz a networked game has been dropped.
- The "pool hall" functionality of the networked version (to find and start
games) has been lowered in priority. A simpler, higher-priority requirement
for direct connection games has been added.
- Multiple players per team is out. (i.e. the networked version is between
2 computers only, although each computer can have multiple people.)
1.2.2 Changes from Version 1.0
Network play has been dropped in order to allow the developers time to
create a solid product. During milestone 2 it was realized that implementing
"real" physics is too difficult to do in M2, so it was extended to M3. A
number of less important requirements have been pushed from M2 to M3, and from
M3 to the wishlist.
1.2.3 Changes from Version 2.0
Masse' and English have been dropped. Jumping has also been dropped. Audio has been moved to a wishlist item. Animate Ball rolling in both 2D and 3D have been dropped to wishlist. "Ball aimer" view has been dropped to wishlist. Friendly/Competitive play was moved from wishlist to M3. A requirement was created for the website.
2. Scope and Overall Schedule
Functionality will be added to the system in 3 phases, called milestones.
The general requirements listed above will all be implemented by the first
milestone. The second milestone will add a 3-dimensional interface to the
software. The third milestone will add realistic physics. At each milestone,
all functionality from the previous milestones should be preserved. Users can
connect to and play other users remotely. The projected deadlines for
completion of each milestone are as follows:
- Milestone 1, 3/1/2004
- Milestone 2, 4/2/2004
- Milestone 3, 4/24/2004
Scope requirements later in the document help to define the scope in more
detail.
3. Project Development Requirements
This section describes requirements outlined by the client, including tools and documentation.
3.1. Tools
This section outlines the various tools we will be using including the software language, code commenting, graphics package, build system, testing tools, and source control. It describes which tools will be used in each milestone.
| ID: |
3.1.1 |
| Name: |
Software Language |
| Description: |
All code will be written in Java |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
3.1.2 |
| Name: |
Graphics Package |
| Description: |
3D rendering will be done with Java3D |
| Importance: |
1 |
| Planned Delivery: |
Milestones 2, 3 |
| ID: |
3.1.3 |
| Name: |
Code Comments |
| Description: |
All comments will be written using JavaDoc |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
3.1.4 |
| Name: |
Build System |
| Description: |
Apache Ant must be used for the build system |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
3.1.5 |
| Name: |
Testing Tools |
| Description: |
JUnit must be used to automate testing |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
3.1.6 |
| Name: |
Source Control |
| Description: |
All code will be maintained in a source control system. CVS will be used for this purpose. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
3.2. Documentation
This section outlines the various documentation requirements at each milestone.
| ID: |
3.2.1 |
| Name: |
Documentation Format |
| Description: |
HTML will be used for all documentation. HTML documentation must be written in valid HTML (any version). |
| Importance: |
2 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
3.2.2 |
| Name: |
Detailed Requirements |
| Description: |
Required system functionality, as well as development constraints and potential risks |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
3.2.3 |
| Name: |
High-Level Design |
| Description: |
The major modules of the system and how they interact |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
3.2.4 |
| Name: |
Detailed Design |
| Description: |
The definition of the interfaces for all the modules, and descriptions of algorithms/data structures. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
3.2.5 |
| Name: |
Test Plans |
| Description: |
Test plans and test results must be documented. This is in addition to the actual test cases themselves. |
| Importance: |
3 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
3.2.6 |
| Name: |
User Manual |
| Description: |
In-program help system. Documentation aimed at end users of the system. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 3 |
| ID: |
3.2.6.1 |
| Name: |
Rules Documentation |
| Description: |
The official rules of the games must be available. |
| Importance: |
2 |
| Planned Delivery: |
Milestone 3 |
| ID: |
3.2.6.2 |
| Name: |
Tutorial Documentation |
| Description: |
A short tutorial showing how to use the program. |
| Importance: |
4 |
| Planned Delivery: |
Milestone 3 |
| ID: |
3.2.6.3 |
| Name: |
Interface Documentation |
| Description: |
A description of the user interface. |
| Importance: |
4 |
| Planned Delivery: |
Milestone 3 |
| ID: |
3.2.6.4 |
| Name: |
Web Site |
| Description: |
A website for the Billiards game and documentation. |
| Importance: |
5 |
| Planned Delivery: |
Milestone 3 |
4. Functional Requirements
In this section the functional requirements are outlined for gameplay, the user interface, the game-playing interface, taking a shot, shot animation for the 2D version as well as the 3D version, physics simulation, and networked games.
4.1. Gameplay
This section outlines the functional requirements relating to gameplay. Included in this are game rules, exiting/starting a game, and various other details related to specific functionality of the game.
| ID: |
4.1.1 |
| Name: |
Game Management |
| Description: |
The various controls of a game (new game, quit/forfeit, etc.) |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.1.2 |
| Name: |
Exiting Game |
| Description: |
The ability of the user to exit the game at any time. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.1.3 |
| Name: |
Starting a Game |
| Description: |
The ability of the user to start a game at any time. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.1.4 |
| Name: |
8-ball |
| Description: |
The ability of the user to play 8-ball, which includes breaking, calling
shots, and other actions of the game. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.1.6 |
| Name: |
Starting Player 1 |
| Description: |
Random choice of starting player. |
| Importance: |
2 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.1.7 |
| Name: |
Starting Player 2 |
| Description: |
Lag to choose starting player. |
| Importance: |
3 |
| Planned Delivery: |
Wishlist |
| ID: |
4.1.8 |
| Name: |
9-ball |
| Description: |
Ability of user to play 9-ball. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 2 |
| ID: |
4.1.9 |
| Name: |
Player Names |
| Description: |
Ability of users to enter names with keyboard. |
| Importance: |
2 |
| Planned Delivery: |
Milestone 2 |
| ID: |
4.1.10 |
| Name: |
Friendly/Competitive gameplay |
| Description: |
Ability of users to play either a friendly or competitive type game. |
| Importance: |
2 |
| Planned Delivery: |
Milestone 3 |
| ID: |
4.1.11 |
| Name: |
Undo Shot |
| Description: |
Ability of users to undo to state prior to last shot. |
| Importance: |
3 |
| Planned Delivery: |
Milestone 3 |
| ID: |
4.1.12 |
| Name: |
Re-animate Shot |
| Description: |
Ability of users to re-animate last shot. |
| Importance: |
3 |
| Planned Delivery: |
Milestone 3 |
| ID: |
4.1.13 |
| Name: |
Rules |
| Description: |
Rules are required to be official rules from an organization to be
determined. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
4.1.14 |
| Name: |
Standard Table Size |
| Description: |
Standard (full size) table. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
4.1.15 |
| Name: |
Other Table Sizes |
| Description: |
No other pool table sizes will be supported. |
| Importance: |
3 |
| Planned Delivery: |
Milestones 1, 2, 3 (SCOPE REQUIREMENT) |
| ID: |
4.1.16 |
| Name: |
Human-vs-Human Play |
| Description: |
Human versus human play will be supported. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
4.1.17 |
| Name: |
Computer Player |
| Description: |
No computer player will be supported. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 (SCOPE REQUIREMENT) |
4.2. User Interface
In this section we present the requirements for the overall user interface of
the game.
4.2.1. The New Game Interface
| ID: |
4.2.1.1 |
| Name: |
Game Selection |
| Description: |
User can select which game to play (8-ball or 9-ball). |
| Importance: |
1 |
| Planned Delivery: |
Milestone 2 |
| ID: |
4.2.1.2 |
| Name: |
Network Game Selection |
| Description: |
User can specify a networked game. |
| Importance: |
1 |
| Planned Delivery: |
Wishlist |
| ID: |
4.2.1.3 |
| Name: |
Friendly Rules |
| Description: |
User can specify friendly or competition rules. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 3 |
| ID: |
4.2.1.4 |
| Name: |
2D or 3D View |
| Description: |
User can specify a 2D or 3D view. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 2 |
4.2.2. The Game Playing Interface
| ID: |
4.2.2.1 |
| Name: |
Menus |
| Description: |
Must have menus for new games, game selections, etc. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 (updated for milestones 2 and 3) |
| ID: |
4.2.2.2 |
| Name: |
Main User Interface |
| Description: |
The "camera" view of the table, a scoreboard for game information, and controls. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 (but view and controls will change in Milestone 2) |
| ID: |
4.2.2.3 |
| Name: |
Ball Aimer User Interface |
| Description: |
Add "ball aimer" view which allows you to pick where to hit the cue ball. |
| Importance: |
1 |
| Planned Delivery: |
Wishlist |
| ID: |
4.2.2.4 |
| Name: |
Game Status User Interface |
| Description: |
The scoreboard will show the score as well as whose turn it is. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.2.2.5 |
| Name: |
Slider Control |
| Description: |
There will be a slider for power. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.2.2.6 |
| Name: |
Angle Control 1 |
| Description: |
There will be a slider for lateral angle. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.2.2.7 |
| Name: |
Angle Control 2 |
| Description: |
There will be a slider for vertical angle. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 2 |
| ID: |
4.2.2.8 |
| Name: |
Mouse-Oriented |
| Description: |
Keyboard used for name entry only. Everything else is controlled by mouse. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
4.2.2.9 |
| Name: |
User Interface Resizing |
| Description: |
Overall user interface is resizeable. |
| Importance: |
2 |
| Planned Delivery: |
Milestone 3 |
| ID: |
4.2.2.10 |
| Name: |
Game Save |
| Description: |
No ability to save a game. |
| Importance: |
2 |
| Planned Delivery: |
Milestones 1,2, 3 (SCOPE REQUIREMENT) |
| ID: |
4.2.2.11 |
| Name: |
User Interface Not Resizeable |
| Description: |
The user will not be able to resize the user interface |
| Importance: |
4 |
| Planned Delivery: |
Milestone 1 |
4.4. Taking a Shot
This section describes the requirements for the portion of the game in which
the user aims for a shot.
| ID: |
4.4.1 |
| Name: |
User Aim Restriction 1 |
| Description: |
The user will be restricted to taking a shot on the cue ball only. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
4.4.2 |
| Name: |
User Aim Restriction 2 |
| Description: |
The user will not be allowed to apply english. |
| Importance: |
3 |
| Planned Delivery: |
Milestone 1 (SCOPE REQUIREMENT) |
| ID: |
4.4.3 |
| Name: |
User Aim Restriction 3 |
| Description: |
Assume the cue is always parallel to the table. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 (SCOPE REQUIREMENT) |
| ID: |
4.4.4 |
| Name: |
User Aim Restriction 4 |
| Description: |
The edge of the table can limit cue angle. |
| Importance: |
3 |
| Planned Delivery: |
Milestone 3 |
| ID: |
4.4.5 |
| Name: |
Masse' |
| Description: |
Applying masse' to the balls should be possible. |
| Importance: |
1 |
| Planned Delivery: |
Wishlist |
| ID: |
4.4.5 |
| Name: |
Jumping |
| Description: |
Jumping balls should be possible. |
| Importance: |
1 |
| Planned Delivery: |
Wishlist |
| ID: |
4.4.6 |
| Name: |
3D Ball Aimer User Interface |
| Description: |
Sight down the cue (in 3D) to the cue ball. |
| Importance: |
3 |
| Planned Delivery: |
Wishlist |
| ID: |
4.4.7 |
| Name: |
Animate Cue During Aiming |
| Description: |
Animate cue movement during aiming. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
4.3. Shot Animation
This section describes the requirements for the portion of the game after
the user has specified a shot, in which the results of the shot are animated.
The general requirements are given first, then the specific requirements for
the 2D and 3D versions.
| ID: |
4.3.1 |
| Name: |
Top-Down View |
| Description: |
The game must have a top-down view. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
4.3.2 |
| Name: |
Ball Movement |
| Description: |
Ball movement must match physics ( if it should be going 15 mph, then the object on the screen must be moving 15 mph). |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
4.3.3 |
| Name: |
2D Available |
| Description: |
2D will be available in addition to 3D. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 2, 3 |
| ID: |
4.3.4 |
| Name: |
Sound Effects |
| Description: |
There should be realistic audio effects during animation. |
| Importance: |
4 |
| Planned Delivery: |
Wishlist |
4.3.1. 2D
| ID: |
4.3.1.1 |
| Name: |
Overall 2D Implementation |
| Description: |
2D implementation is required. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.3.1.2 |
| Name: |
2D Rendering |
| Description: |
Circles for balls and lines for cue. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.3.1.4 |
| Name: |
2D Visibility of Numbers |
| Description: |
Numbers should be visible on balls at all times. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.3.1.5 |
| Name: |
Visible Solids/Stripes |
| Description: |
Solids/stripes should be visible on balls at all times. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
4.3.1.6 |
| Name: |
Animation Area Resizing |
| Description: |
Animation area is not resizeable. |
| Importance: |
3 |
| Planned Delivery: |
Milestone 1 (SCOPE REQUIREMENT) |
| ID: |
4.3.1.7 |
| Name: |
Don't Animate Ball Rolling |
| Description: |
Only animate ball movement, not rolling. |
| Importance: |
2 |
| Planned Delivery: |
Milestone 1 (SCOPE REQUIREMENT) |
| ID: |
4.3.1.8 |
| Name: |
2D Animation of Cue |
| Description: |
Don't animate cue movement for the shot. |
| Importance: |
2 |
| Planned Delivery: |
Milestone 1 (SCOPE REQUIREMENT) |
4.3.2. 3D
| ID: |
4.3.2.1 |
| Name: |
Overall 3D Implementation |
| Description: |
3D implementation is required. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 2,3 |
| ID: |
4.3.2.2 |
| Name: |
View Area Resizing |
| Description: |
View area is resizable. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 3 |
| ID: |
4.3.2.3 |
| Name: |
Animate Ball Rolling |
| Description: |
Animate ball movement, rolling. |
| Importance: |
1 |
| Planned Delivery: |
Wishlist |
| ID: |
4.3.2.4 |
| Name: |
3D Visibility of Numbers |
| Description: |
Numbers need not be visible at all times. |
| Importance: |
2 |
| Planned Delivery: |
Milestone 2 (SCOPE REQUIREMENT) |
| ID: |
4.3.2.4 |
| Name: |
3D Animation of Cue |
| Description: |
Animate cue for the shot. |
| Importance: |
3 |
| Planned Delivery: |
Milestone 3 |
| ID: |
4.3.2.5 |
| Name: |
Camera Angles |
| Description: |
There will be 5 different static camera angles: the 4 corners, plus top-down. Each angle will allow the user to see the entire table. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 2 |
| ID: |
4.3.2.5 |
| Name: |
Camera Motion |
| Description: |
The user will be able to move the camera. |
| Importance: |
4 |
| Planned Delivery: |
Milestone 3 |
4.5. Physics Simulation
This section lays out requirements pertaining to the physics simulation including: Spin, "english", elasicity of rails, and computation speed.
| ID: |
4.5.1 |
| Name: |
2D Spin |
| Description: |
Assume there is no spin on the ball |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 (SCOPE REQUIREMENT) |
| ID: |
4.5.2 |
| Name: |
3D Spin |
| Description: |
Ball can spin and has angular momentum. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 3 |
| ID: |
4.5.3 |
| Name: |
3D English |
| Description: |
Can apply "english". |
| Importance: |
1 |
| Planned Delivery: |
Wishlist |
| ID: |
4.5.4 |
| Name: |
2D Inelastic Rails |
| Description: |
Assume rails are perfectly inelastic. |
| Importance: |
2 |
| Planned Delivery: |
Milestone 1 (SCOPE REQUIREMENT) |
| ID: |
4.5.5 |
| Name: |
3D "Elastic" Rails |
| Description: |
Rails absorb energy from the balls. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 3 |
| ID: |
4.5.6 |
| Name: |
Speed of Computations |
| Description: |
Computations must be fast enough for 30 frames per second. |
| Importance: |
2 |
| Planned Delivery: |
Milestone 3 |
4.6. Networked Games
This section contains requirements pertaining to networked games. Most requirements in this section are for Milestone 3.
| ID: |
4.6.1 |
| Name: |
Direct Network Game |
| Description: |
User will be able to play direct network connection games. |
| Importance: |
1 |
| Planned Delivery: |
Wishlist |
| ID: |
4.6.2 |
| Name: |
Networked Game Management System |
| Description: |
"Pool Hall" game management system. |
| Importance: |
3 |
| Planned Delivery: |
Wishlist |
| ID: |
4.6.3 |
| Name: |
Security Compromises |
| Description: |
Avoid trivial security compromises. (Not going to spend a lot of time on this). |
| Importance: |
2 |
| Planned Delivery: |
Wishlist |
| ID: |
4.6.4 |
| Name: |
User Interface Lag |
| Description: |
There should be as little lag in the game as possible. |
| Importance: |
1 |
| Planned Delivery: |
Wishlist |
| ID: |
4.6.5 |
| Name: |
Local Animation |
| Description: |
Animation should be done locally. |
| Importance: |
2 |
| Planned Delivery: |
Wishlist |
5. Non-Functional Requirements
In this section the non-functional requirements are outlined. Memory leaks, usability, testing, invalid input, and unhandled exceptions are all discussed in this section.
| ID: |
5.1 |
| Name: |
Usability |
| Description: |
The usability of each version must be adequate, as determined by the customer. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
5.2 |
| Name: |
Memory Leaks |
| Description: |
There should be no memory leaks in the software. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
5.3 |
| Name: |
Unhandled Exceptions |
| Description: |
There should be no unhandled exceptions in the software. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
5.4 |
| Name: |
Stability |
| Description: |
The software must be stable enough to play at least 10 games in a row. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
5.5 |
| Name: |
Tests |
| Description: |
There must be "adequate" tests for ever class, as decided by the managers. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
5.6 |
| Name: |
Design: New Rules |
| Description: |
It should be easy to create new games by implementing a single class. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 2 |
| ID: |
5.7 |
| Name: |
Invalid Input |
| Description: |
Invalid input should be handled gracefully. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
5.8 |
| Name: |
Invalid Network Input |
| Description: |
Invalid input should be handled gracefully: corrupt network data should be handled. |
| Importance: |
3 |
| Planned Delivery: |
Wishlist |
6. Performance and Environmental Requirements
This section lays out the performance and environmental requirements.
| ID: |
6.1 |
| Name: |
Latency |
| Description: |
Latency for all non-network operations is less than 1 second. |
| Importance: |
1 |
| Planned Delivery: |
Milestone 1 |
| ID: |
6.2 |
| Name: |
Network Timeout |
| Description: |
Timeout network communication after 1 minute. |
| Importance: |
1 |
| Planned Delivery: |
Wishlist |
| ID: |
6.3 |
| Name: |
Minimum System Requirements |
| Description: |
Minimum system requirements are the same as Java 1.xx (to be decided) |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1, 2, 3 |
| ID: |
6.4 |
| Name: |
MS Java Compliance |
| Description: |
MS Java compliance is not necessary. |
| Importance: |
3 |
| Planned Delivery: |
(SCOPE REQUIREMENT) |
| ID: |
6.5 |
| Name: |
Java3D |
| Description: |
The user must not be required to have Java3D. In this case, the system only allows 2D animation. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 2,3 |
| ID: |
6.6 |
| Name: |
Applet |
| Description: |
The program must be runnable as an applet. |
| Importance: |
1 |
| Planned Delivery: |
Milestones 1,2,3 |