"Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination"
Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Félix Chabert, Malte Weiss, and Paul Debevec

Proceedings of the 18th Eurographics Symposium on Rendering, pages 183-194, June 2007
We estimate surface normal maps of an object from either its diffuse or specular reflectance using four spherical gradient illumination patterns. In contrast to traditional photometric stereo, the spherical patterns allow normals to be estimated simultaneously from any number of viewpoints. We present two polarized lighting techniques that allow the diffuse and specular normal maps of an object to be measured independently. For scattering materials, we show that the specular normal maps yield the best record of detailed surface shape while the diffuse normals deviate from the true surface normal due to subsurface scattering, and that this effect is dependent on wavelength. We show several applications of this acquisition technique. First, we capture normal maps of a facial performance simultaneously from several viewing positions using time-multiplexed illumination. Second, we show that highresolution normal maps based on the specular component can be used with structured light 3D scanning to quickly acquire high-resolution facial surface geometry using off-the-shelf digital still cameras. Finally, we present a realtime shading model that uses independently estimated normal maps for the specular and diffuse color channels to reproduce some of the perceptually important effects of subsurface scattering.

Supplementary Material
Related Publications
  • Wan-Chun Ma, Tim Hawkins, Charles-Félix Chabert, Mark Bolas, Pieter Peers, and Paul Debevec, "A System for High-Resolution Face Scanning Based on Polarized Spherical Illumination", ACM SIGGRAPH 2007 Sketches, San Diego, USA, August 2007,
author = {Ma, Wan-Chun and Hawkins, Tim and Peers, Pieter and Chabert, Charles-F{\'e}lix and Weiss, Malte and Debevec, Paul},
title = {Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination},
month = {June},
year = {2007},
pages = {183--194},
booktitle = {Proceedings of the 18th Eurographics Symposium on Rendering},
doi = {http://dx.doi.org/10.2312/EGWR/EGSR07/183-194},