- to list the connections of an object, e.g., for 'plane1' cmds.listConnections ('plane1', plugs=True) can also be used for MASH items cmds.listConnections ('MASH_Color', plugs=True) - to connect a plane to the uv coordinates of a MASH color image (your object names may vary) cmds.connectAttr ('plane.worldMatrix', 'MASH_Color.uvMatrix') - to view connections in general use Node Editor (under pull-down Windows menu) - for help with cmds check Command Completion under Command pull-down menu in Script Editor - to connect input image to MASH color node (items in <> should be replaced by the correct string name; other variable names may vary) inputFile = cmds.shadingNode ('file', asTexture=True, isColorManaged=True, name=) cmds.setAttr (inputFile + '.fileTextureName', , type='string') cmds.connectAttr (inputFile + '.outColor', 'MashNetwork1_Color.color') - to flush the pipeline/queue so that your ReproMesh may be recognized: cmds.flushIdleQueue() - idea to make assigning front faces with file texture while other domino faces are black: assign shaders on single domino before making MASH network - to create a shader and apply it to an object or face (need to select differently for face): myShader = cmds.shadingNode (, asShader = True) cmds.Select (Domino) cmds.hyperShade (assign = myShader)