

#### Find conflicts !!! #######

phase1 time : 11.097s
phase2 time : 850.713s
phase3 time : 4517.523s
total time : 5379.333s
DB rule size : 110333
SC rule size : 18
size of memory : 1427400<com.hosh.verse.common.Interpreter: void junior_player2()>
<com.hosh.verse.common.quadtree.AbstractQuadNode: void underage_player2()>
<com.hosh.verse.common.CollisionChecker: void senior_player2()>
<com.hosh.verse.common.Stats: void golden_player2()>
<com.hosh.verse.common.Actor: void VIP2()>
<com.hosh.verse.common.Actor: void VIP1()>
<com.hosh.verse.common.MovementData: void valued_player2()>
<com.hosh.verse.common.CollisionChecker: void senior_player1()>
<com.hosh.verse.common.quadtree.PointQuadNode: void super_player2()>
recall : 0.7777777777777778
fpratio : 0.2222222222222222

4	0.03	0.9	0.778	0.222	5379s	

#### Find conflicts !!! #######

phase1 time : 7.284s
phase2 time : 2481.682s
phase3 time : 11765.143s
total time : 14254.109s
DB rule size : 176940
SC rule size : 18
size of memory : -184290<com.hosh.verse.common.Interpreter: void junior_player2()>
<com.hosh.verse.common.CollisionChecker: void senior_player2()>
<com.hosh.verse.common.quadtree.AbstractQuadNode: void underage_player2()>
<com.hosh.verse.common.Stats: void golden_player2()>
<com.hosh.verse.common.Actor: void VIP2()>
<com.hosh.verse.common.Actor: void VIP1()>
<com.hosh.verse.common.MovementData: void valued_player2()>
<com.hosh.verse.common.CollisionChecker: void senior_player1()>
<com.hosh.verse.common.quadtree.PointQuadNode: void super_player2()>
recall : 0.7777777777777778
fpratio : 0.2222222222222222

4	0.019999999999999997	0.9	0.778	0.222	14254s	