The reference image
This is the reference image
That's it
The model
The animation
Viewport images of the model
Commentary
The project was quite interesting for the number of small amd annoying problems I encountered, which I have briefly summarized:
- The more fine and detailed the model gets, the more likely parts do not line up. Fortunately, blender has something called a "3D-cursor" which I used to manually merge vertexes together to get them line up properly without clipping. Still, that was quiet tedious.
- I did not think ahead enough to design the model in a way that I could simply apply textures to. Since the model was made of multiple different parts crudely joined together, the textures did not line up. For some parts, I was able to adjust the "UV" maps of some faces to get the textures to line up, but this was not the case for many parts of the model (as you can see in the material images of the model).
- The most annoying realization I had mid way through the project was that you can't quite extrude faces along a curve. This does make sense in hindsight, but this meant making the rubber straps and even the inner surface (since I, of course, decided that splitting a cylinder in half was too much work) was pretty much impossible with the expected method. I solved this problem by duplicating the edge of the curve, extruding faces out of it (huh?!?), and then manually creating a polygon out of it, tediously attaching vertexes with the aforementioned 3D-cursor. This can be seen in the last mesh image of the model featuring the side of the lid.